AoeStats
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Black Forest

509704240Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 52m 24s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇰 Danes · Denmark
817
+16
🇩🇰 Danes · Denmark
777
+18
🇨🇱 Danes · Chile
830
-17
🇬🇧 Britons · United Kingdom
809
-17
Player eAPM Actions Feudal Castle Imperial Opening
18 955 11:11 15:50 32:07 ⛏ Fast Castle
18 926 14:38 22:46 35:53 ⛏ Fast Castle
18 961 15:21 21:26 31:40 ⛏ Fast Castle
13 656 10:55 20:40 32:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,255 20,010 19,020 2,150 68,435 79,621
20,755 25,775 15,340 2,895 64,765 73,806
17,290 8,105 7,375 2,050 34,820 47,048
9,100 9,870 9,375 4,200 32,545 36,250
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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