AoeStats
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Black Forest

508464553Analyzed
3v3 RM · 8d ago on Sep 22, 2026· 56m 41s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Ethiopians · United Kingdom
869
+15
🇬🇧 Spanish · United Kingdom
860
+16
🇬🇧 Khitans · United Kingdom
842
+16
🇦🇹 Turks · Austria
887
-17
🇪🇸 Teutons · Spain
873
-17
🇩🇪 Saxons · Germany
789
-13
Player eAPM Actions Feudal Castle Imperial Opening
40 2,276 12:16 15:59 31:28 ⛏ Fast Castle
21 1,211 14:40 18:30 44:29 ⛏ Fast Castle
17 974 15:46 21:09 34:09 ⛏ Fast Castle
16 931 14:33 22:09 38:07 ⛏ Fast Castle
16 905 15:31 21:35 39:00 ⛏ Fast Castle
11 648 12:38 23:50 44:40 ⚔ Skirms into Archers

Resources

Player Food Wood Gold Stone Spent Collected
27,855 28,335 22,050 5,825 84,065 87,396
22,695 24,450 17,020 2,485 66,650 89,534
30,970 18,045 13,325 2,380 64,720 72,718
23,370 21,820 14,670 3,115 62,975 76,931
21,845 20,685 2,890 300 45,720 76,865
9,825 10,596 3,385 2,275 26,081 27,716
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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