AoeStats
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MegaRandom

510835739Analyzed
2v2 RM · 7h ago on Oct 2, 2026· 41m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Persians · India
1360
+17
🇮🇳 Mongols · India
1299
+19
🇩🇪 Varangians · Germany
1387
-18
🇩🇪 Poles · Germany
1367
-18
Player eAPM Actions Feudal Castle Imperial Opening
64 2,653 10:35 17:52 — ⚔ Fish Boom into Scouts
53 2,198 8:26 18:33 37:23 ⚔ Scout Rush
44 1,804 12:23 18:49 — ⛏ Fish Boom
39 1,611 11:09 15:29 38:56 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
22,140 11,834 14,545 1,500 50,019 53,752
19,245 16,937 8,365 1,500 46,047 51,906
13,900 10,590 5,380 205 30,075 31,775
7,970 6,168 2,865 1,540 18,543 18,773
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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