AoeStats
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Nomad

510307904Analyzed
2v2 RM · 3d ago on Sep 30, 2026· 50m 57s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Varangians · Germany
1375
+12
🇩🇪 Persians · Germany
1354
+13
🇨🇳 Persians · China
1327
-14
🇷🇴 Wei · Romania
1245
-11
Player eAPM Actions Feudal Castle Imperial Opening
44 2,256 14:02 17:21 40:44 ⛏ Fish Boom FC
38 1,912 11:39 16:08 36:18 ⛏ Fish Boom FC
36 1,816 13:17 17:02 42:58 ⚔ Fish Boom FC into Scouts
23 1,186 15:01 20:21 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
24,360 21,903 13,815 4,300 64,378 81,867
22,495 20,054 17,820 2,650 63,019 73,265
26,315 14,522 19,195 1,700 61,732 66,512
12,480 18,230 5,125 1,600 37,435 37,764
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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