AoeStats
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Nomad

510855185Analyzed
3v3 RM · 9h ago on Oct 2, 2026· 58m 26s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Japanese · Germany
1080
+14
🇩🇪 Varangians · Germany
1017
+17
🇧🇪 Vietnamese · Belgium
1007
+17
🇲🇰 Saracens · North Macedonia
1102
-19
🇨🇴 Maya · Colombia
1017
-15
🇺🇸 Bohemians · United States
995
-14
Player eAPM Actions Feudal Castle Imperial Opening
51 3,008 13:06 18:19 33:29 ⛏ Fish Boom FC
31 1,786 13:18 23:05 39:15 ⛏ Fish Boom into Galleys
28 1,612 14:04 20:14 41:47 ⛏ Fish Boom FC
25 1,458 14:07 20:54 37:36 ⛏ Fish Boom FC
18 1,068 15:31 23:47 34:37 ⛏ Fish Boom FC
11 670 14:17 27:53 — ⚔ Fish Boom into M@A into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
35,190 30,444 20,750 3,520 89,904 102,699
21,705 21,673 9,730 5,330 58,438 66,735
21,140 20,615 8,330 5,150 55,235 70,822
20,920 10,164 17,190 4,555 52,829 64,819
17,660 16,035 10,975 3,300 47,970 51,437
3,070 3,625 410 850 7,955 8,614
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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