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Yucatan

510846435Analyzed
3v3 RM · 8h ago on Oct 2, 2026· 59m 52s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇮 Sicilians · Slovenia
1002
+18
🇲🇽 Franks · Mexico
977
+19
🇩🇪 Saracens · Germany
964
+20
🇩🇪 Bulgarians · Germany
1100
-20
🇩🇪 Varangians · Germany
1036
-19
🇧🇪 Vietnamese · Belgium
1025
-18
Player eAPM Actions Feudal Castle Imperial Opening
30 1,767 11:55 16:12 38:43 ⛏ Fast Castle
28 1,706 10:24 14:44 42:25 ⛏ Fast Castle
26 1,529 12:12 17:54 36:11 ⛏ Fast Castle
26 1,543 11:41 19:38 41:08 ⛏ Fast Castle
24 1,439 11:56 16:00 32:30 ⛏ Fast Castle
17 1,014 10:56 20:59 34:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,870 23,885 9,555 8,540 76,850 84,261
28,445 27,052 13,135 3,395 72,027 80,197
27,165 14,670 19,970 5,650 67,455 89,704
28,955 13,500 19,160 4,250 65,865 69,407
22,260 13,406 20,560 4,955 61,181 75,198
23,125 21,623 6,835 5,475 57,058 64,230
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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