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Nomad

509736553Analyzed
4v4 RM · 5d ago on Sep 27, 2026· 41m 16s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Japanese · Germany
1074
+11
🇩🇪 Varangians · Germany
1007
+13
🇧🇪 Vietnamese · Belgium
994
+14
🇩🇪 Persians · Germany
994
+14
🇨🇳 Malay · China
1013
-17
🇹🇼 Saracens · Taiwan
952
-29
🇦🇷 Bohemians · Argentina
912
-11
🇨🇦 Varangians · Canada
904
-11
Player eAPM Actions Feudal Castle Imperial Opening
27 1,108 13:58 20:09 36:18 ⛏ Fish Boom into Fire Galleys FC
26 1,077 14:37 18:01 34:38 ⛏ Fish Boom FC
25 1,016 14:13 21:33 41:15 ⛏ Fish Boom FC
23 965 14:20 25:57 — ⚔ Fish Boom into Drush
19 793 17:45 21:45 33:26 ⛏ Fish Boom FC
18 763 15:29 26:40 —
17 716 16:25 21:20 40:56 ⛏ Fish Boom FC
15 603 16:00 22:18 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
13,640 13,465 6,135 2,000 35,240 45,115
15,780 9,084 5,625 1,865 32,354 37,163
10,315 13,298 5,165 1,950 30,728 36,695
11,755 8,805 6,420 2,350 29,330 33,905
8,075 10,565 2,445 1,310 22,395 26,340
10,575 7,680 1,220 1,570 21,045 23,455
9,505 6,609 2,910 850 19,874 22,161
8,290 6,865 2,040 1,915 19,110 25,301
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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