AoeStats
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Four Lakes

509058370Analyzed
1v1 RM · 5d ago on Sep 25, 2026· 42m 18s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Varangians · Switzerland
994
+14
🇨🇿 Magyars · Czechia
944
-14
Player eAPM Actions Feudal Castle Imperial Opening
30 1,288 11:41 16:06 — ⛏ Fast Castle
23 961 10:21 18:27 33:25 ⚔ Fish Boom FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
10,665 7,572 5,230 2,150 25,617 27,225
11,410 7,705 4,300 1,600 25,015 26,510
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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