AoeStats
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Nomad

509413169Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 41m 0s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Magyars · Brazil
1110
+14
🇮🇳 Persians · India
1071
+16
🇮🇳 Varangians · India
1033
+17
🇮🇳 Ethiopians · India
1006
+20
🇺🇸 Japanese · United States
1094
-18
🇩🇰 Italians · Denmark
1080
-17
🇨🇦 Japanese · Canada
1052
-16
🇲🇽 Spanish · Mexico
1044
-16
Player eAPM Actions Feudal Castle Imperial Opening
52 2,125 14:34 23:51 — ⛏ Fish Boom FC
33 1,335 14:32 18:43 40:47 ⛏ Fish Boom FC
31 1,272 15:12 19:47 40:16 ⛏ Fish Boom FC
29 1,186 14:12 19:56 — ⚔ Fish Boom FC into Scouts into Fire Galleys
25 1,037 14:48 23:29 35:33 ⚔ Fish Boom into Scouts
24 981 14:42 22:01 35:45 ⛏ Fish Boom into Fire Galleys FC
15 615 16:02 23:28 — ⛏ Fish Boom into Fire Galleys FC
12 511 19:49 26:51 — ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
18,000 18,015 7,895 2,250 46,160 48,369
15,380 10,098 7,370 980 33,828 35,942
10,560 10,765 1,620 2,700 25,645 29,057
8,525 10,600 3,665 1,700 24,490 27,619
8,100 9,057 3,055 2,150 22,362 25,385
8,030 8,566 770 2,070 19,436 24,377
7,050 7,363 2,090 2,450 18,953 24,401
6,115 7,785 1,780 2,250 17,930 20,839
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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