AoeStats
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Fortress

509395147Analyzed
3v3 RM · 5d ago on Sep 26, 2026· 67m 40s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Danes · Germany
1298
+7
🇺🇸 Spanish · United States
1055
+16
🇩🇪 Khmer · Germany
874
+23
🇮🇳 Poles · India
1094
-17
🇮🇳 Danes · India
1052
-15
🇮🇳 Ethiopians · India
1020
-14
Player eAPM Actions Feudal Castle Imperial Opening
41 2,766 7:11 11:19 32:13 ⛏ Fast Castle
35 2,398 7:39 12:23 39:20 ⛏ Fast Castle
34 2,293 8:49 15:06 38:41 ⛏ Fast Castle
31 2,130 8:29 12:35 32:20 ⛏ Fast Castle
23 1,551 7:28 11:29 32:48 ⛏ Fast Castle
19 1,283 7:22 10:14 39:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
77,580 22,940 21,030 2,650 124,200 125,932
57,325 22,675 33,700 3,590 117,290 131,299
35,100 43,905 24,435 3,395 106,835 119,900
38,195 37,495 16,880 3,200 95,770 112,624
42,925 24,605 13,455 2,275 83,260 88,134
30,960 23,675 9,995 2,755 67,385 75,687
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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