AoeStats
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Arabia

509880592Analyzed
2v2 RM · 5d ago on Sep 28, 2026· 42m 15s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Muisca · Colombia
975
+17
🇦🇷 Franks · Argentina
939
+18
🇹🇼 Teutons · Taiwan
992
-17
🇹🇼 Varangians · Taiwan
991
-18
Player eAPM Actions Feudal Castle Imperial Opening
50 2,096 9:18 26:40 — ⚔ Archer Rush
34 1,453 10:52 23:32 — ⚔ Scout Rush
18 779 9:30 27:24 — ⚔ Towers FC
17 713 10:23 21:51 36:24

Resources

Player Food Wood Gold Stone Spent Collected
13,165 8,652 7,975 850 30,642 36,545
12,160 5,780 5,325 2,350 25,615 31,449
7,075 7,381 5,905 1,230 21,591 24,370
9,935 6,060 715 1,475 18,185 19,398
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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