AoeStats
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Arabia

510573707Analyzed
2v2 RM · 1d ago on Oct 1, 2026· 51m 34s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Chinese · Germany
1076
+14
🇩🇪 Vietnamese · Germany
1069
+14
🇳🇱 Armenians · Netherlands
1059
-30
🇸🇪 Varangians · Sweden
1000
-40
Player eAPM Actions Feudal Castle Imperial Opening
37 1,926 12:13 23:59 39:16 ⚔ Scout Rush
36 1,835 12:56 22:38 46:16 ⚔ Drush into Skirms
35 1,803 11:20 15:35 36:37 ⛏ Fast Castle
29 1,491 10:54 15:39 39:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,610 29,338 13,235 3,880 80,063 85,624
20,705 17,775 7,230 4,825 50,535 70,980
22,785 13,566 11,230 1,670 49,251 61,201
22,155 11,904 7,010 1,500 42,569 50,946
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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