MegaRandom
505876007Analyzed1v1 RM
·
19d ago on Sep 11, 2026·
57m 50s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
kyx19842002's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 69,302 analysed 1v1 players on MegaRandom.
Charlemagne
D
Feudal Age
13:32
vs 10:58
btm 10%
Castle Age
24:15
vs 20:31
btm 19%
Imperial Age
44:09
vs 37:37
btm 14%
eAPM
11
vs 30
btm 5%
First military
13:58
vs 12:50
btm 40%
▼
Slow Feudal Age at 13:32 — slower than 90% of analysed players on MegaRandom
▼
Slow Castle Age at 24:15 — slower than 81% of analysed players on MegaRandom
▼
Slow Imperial Age at 44:09 — slower than 86% of analysed players on MegaRandom
▼
Low eAPM (11) — busier hands win idle time back
▼
Town centers idle 25:51 of the first 24:15 — keep villagers queued
kyx19842002
C
Feudal Age
12:34
vs 10:58
btm 18%
Castle Age
17:38
vs 20:31
top 25%
Imperial Age
39:49
vs 37:37
btm 34%
eAPM
19
vs 30
btm 22%
First military
19:32
vs 12:50
btm 11%
▼
Slow Feudal Age at 12:34 — slower than 82% of analysed players on MegaRandom
▲
Fast Castle Age at 17:38 — faster than 75% of analysed players on MegaRandom
▼
Low eAPM (19) — busier hands win idle time back
▼
Loom after the Feudal click (21:12) — usually safest before it
▼
First military only at 19:32 (Scout Cavalry) — later than 89% of analysed players on MegaRandom
▼
Town centers idle 16:57 of the first 17:38 — keep villagers queued