MegaRandom
503258371Analyzed1v1 RM
·
1mo ago on Aug 30, 2026·
41m 40s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Mitch
75 units ordered
Crossbowman35
Samurai16
Archer9
Militia6
Battering Ram3
Man-at-Arms2
Elite Skirmisher2
Mangonel1
Monk1
First military 8:03 — Militia
OIDA | Gleipdonir
90 units ordered
Long Swordsman26
Composite Bowman16
Man-at-Arms13
Two-Handed Swordsman13
Archer7
Mangonel5
Militia4
Elite Skirmisher3
Skirmisher2
Scorpion1
First military 8:40 — Militia
Counter units
Each army’s main units and the units that get bonus damage against them — “+15” means 15 extra damage per hit.
Mitch’s army
and what beats it
beaten by
Skirmisher
+3
beaten by
Hand Cannoneer
+10
Scorpion
+1
beaten by
Skirmisher
+3
OIDA | Gleipdonir’s army
and what beats it
beaten by
Hand Cannoneer
+10
Scorpion
+1
beaten by
Skirmisher
+3
beaten by
Hand Cannoneer
+10
Scorpion
+1