AoeStats
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Fortress

509947187Analyzed
3v3 RM · 2d ago on Sep 28, 2026· 54m 3s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Poles · Germany
1043
+13
🇺🇸 Bohemians · United States
988
+15
🇩🇪 Ethiopians · Germany
899
+20
🇩🇪 Saxons · Germany
998
-17
🇩🇪 Poles · Germany
991
-17
🇩🇪 Britons · Germany
930
-14
Player eAPM Actions Feudal Castle Imperial Opening
34 1,834 9:46 15:32 30:28 ⚔ FC into Skirms
27 1,447 7:50 15:09 28:05 ⛏ Fast Castle
26 1,393 7:20 11:39 24:14 ⛏ Fast Castle
24 1,310 7:15 12:47 30:23 ⛏ Fast Castle
21 1,135 8:39 13:07 29:18 ⛏ Fast Castle
18 976 7:07 17:44 28:40 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
29,720 17,860 18,345 230 66,155 73,625
27,590 27,645 5,315 4,185 64,735 80,050
30,345 20,530 10,345 3,295 64,515 76,916
24,345 20,650 9,140 225 54,360 81,467
15,170 19,665 18,015 1,500 54,350 62,153
13,225 21,285 10,885 3,100 48,495 56,955
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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