AoeStats
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Arena

510922395Analyzed
3v3 RM · 6h ago on Oct 3, 2026· 42m 47s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇾 Danes · Uruguay
1533
+12
🇨🇳 Britons · China
1504
+13
🇨🇳 Persians · China
1438
+16
🇭🇳 Goths · Honduras
1488
-15
🇭🇳 Burgundians · Honduras
1488
-15
🇭🇳 Slavs · Honduras
1365
-11
Player eAPM Actions Feudal Castle Imperial Opening
55 2,344 9:41 14:29 38:56 ⛏ Fast Castle
55 2,345 10:57 14:41 29:53 ⛏ Fast Castle
41 1,741 9:57 13:42 33:09 ⛏ Fast Castle
41 1,763 9:29 13:43 27:28 ⛏ Fast Castle
38 1,622 10:58 15:11 29:24 ⛏ Fast Castle
31 1,332 9:37 14:55 28:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,695 19,190 18,045 2,250 72,180 76,723
29,465 29,345 9,635 3,000 71,445 73,135
22,125 11,300 14,950 2,255 50,630 51,752
22,475 15,080 9,890 2,310 49,755 51,858
20,245 17,290 8,105 2,135 47,775 56,792
21,595 10,110 5,360 2,150 39,215 41,415
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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