AoeStats
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Arabia

509454651Analyzed
3v3 RM · 5d ago on Sep 26, 2026· 47m 59s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Saracens · Netherlands
1070
+17
🇳🇱 Britons · Netherlands
1043
+18
🇳🇱 Burgundians · Netherlands
1042
+18
🇮🇹 Magyars · Italy
1133
-19
🇮🇹 Saxons · Italy
1109
-19
🇮🇹 Cumans · Italy
1017
-15
Player eAPM Actions Feudal Castle Imperial Opening
44 2,097 9:41 23:11 40:51 ⚔ Archer Rush
40 1,935 10:10 20:31 33:45 ⚔ Scout Rush
29 1,415 9:42 21:48 45:43 ⚔ Scouts into Archers
24 1,148 11:29 25:21 39:28 ⚔ Scout Rush
23 1,101 10:03 19:06 35:22
21 1,030 11:43 17:13 37:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,220 13,200 11,565 2,180 50,165 57,158
22,070 14,024 10,290 900 47,284 55,740
17,075 17,870 8,375 2,270 45,590 47,935
15,675 15,875 9,120 1,770 42,440 48,014
19,485 11,399 8,050 950 39,884 46,873
12,770 6,600 6,580 950 26,900 30,886
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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