AoeStats
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Nomad

509182357Analyzed
4v4 RM · 6d ago on Sep 25, 2026· 43m 26s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Danes · Sweden
1155
+12
🇸🇪 Persians · Sweden
1131
+13
🇪🇸 Japanese · Spain
1106
+14
🇸🇪 Dravidians · Sweden
1059
+17
🇳🇱 Mongols · Netherlands
1089
-15
🇳🇱 Persians · Netherlands
1059
-14
🇳🇱 Franks · Netherlands
1058
-14
🇳🇱 Vietnamese · Netherlands
1055
-13
Player eAPM Actions Feudal Castle Imperial Opening
32 1,394 15:26 23:00 37:57 ⛏ Fish Boom FC
29 1,251 16:32 24:44 42:52 ⚔ Fish Boom into Scouts
24 1,021 13:56 20:03 37:04 ⚔ Fish Boom into Towers FC
23 1,008 12:41 21:42 36:32 ⛏ Fish Boom FC
23 1,019 15:08 20:53 31:07 ⛏ Fish Boom FC
22 950 15:49 21:14 36:08 ⛏ Fish Boom FC
20 864 16:28 25:30 39:27 ⚔ Fish Boom into Archers into Fire Galleys
8 350 13:28 — —

Resources

Player Food Wood Gold Stone Spent Collected
18,900 14,211 6,540 4,045 43,696 45,925
15,680 15,475 6,535 1,890 39,580 44,646
15,485 11,085 7,530 2,450 36,550 39,702
12,420 14,415 7,885 1,155 35,875 38,384
11,305 12,368 6,600 1,650 31,923 35,152
11,575 11,030 3,375 3,180 29,160 33,800
10,575 6,415 3,225 1,600 21,815 26,525
2,300 1,085 50 325 3,760 4,447
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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