AoeStats
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Baltic

510922458Analyzed
4v4 RM · 7h ago on Oct 3, 2026· 50m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇿 Chinese · Uzbekistan
1165
+14
🇲🇽 Byzantines · Mexico
1144
+15
🇧🇴 Spanish · Bolivia
1133
+16
🇺🇸 Celts · United States
1121
+16
🇺🇸 Maya · United States
1138
-16
🇺🇸 Berbers · United States
1133
-15
🇺🇸 Varangians · United States
1113
-15
🇺🇸 Persians · United States
1109
-15
Player eAPM Actions Feudal Castle Imperial Opening
37 1,885 12:36 17:12 37:04 ⛏ Fast Castle
37 1,871 10:00 17:13 37:56 ⛏ Fish Boom FC
33 1,686 11:14 25:14 40:59 ⚔ Scouts into Archers
30 1,519 10:36 18:35 45:42 ⚔ M@A FC
29 1,455 10:49 15:30 — ⛏ Fast Castle
29 1,468 10:38 22:02 38:29 ⛏ Fish Boom into Fire Galleys FC
25 1,256 12:15 19:23 46:51 ⛏ Fish Boom into Fire Galleys FC
23 1,155 10:03 19:44 24:48 ⚔ Scouts into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
30,175 16,676 18,180 3,230 68,261 72,092
34,285 14,825 16,770 1,945 67,825 91,281
14,000 19,115 12,755 6,445 52,315 68,160
24,075 16,945 7,830 3,020 51,870 56,390
22,580 11,800 15,465 850 50,695 57,643
15,630 16,670 6,520 2,420 41,240 44,224
15,750 10,459 6,865 990 34,064 41,747
15,625 8,894 6,530 3,015 34,064 37,497
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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