AoeStats
← failbaddon

Arena

509679829Analyzed
3v3 RM · 5d ago on Sep 27, 2026· 24m 19s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Spanish · United States
1067
+16
🇺🇸 Malians · United States
1058
+16
🇺🇸 Danes · United States
1030
+17
🇰🇬 Byzantines · Kyrgyzstan
1134
-20
🇹🇷 Danes · Türkiye
1024
-15
1009
-14
Player eAPM Actions Feudal Castle Imperial Opening
30 722 11:01 15:58 — ⛏ Fast Castle
26 636 10:36 14:17 — ⛏ Fast Castle
26 627 9:38 17:17 — ⛏ Fast Castle
22 547 9:51 13:52 — ⛏ Fast Castle
20 486 11:36 16:24 — ⛏ Fast Castle
20 485 11:42 16:19 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,515 3,105 1,925 100 10,645 11,789
5,900 3,825 250 300 10,275 11,623
5,160 4,045 600 260 10,065 11,661
4,650 2,930 710 855 9,145 10,183
4,025 3,550 640 885 9,100 10,752
4,645 2,930 745 750 9,070 9,798
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.