AoeStats
← Professor Bubba

Arena

510611275Analyzed
3v3 RM · 11h ago on Oct 1, 2026· 81m 59s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Jurchens · Mexico
870
+17
🇦🇷 Danes · Argentina
800
+33
🇨🇦 Bohemians · Canada
780
+19
🇳🇱 Vikings · Netherlands
1110
-27
🇮🇹 Burgundians · Italy
828
-17
🇮🇹 Japanese · Italy
714
-12
Player eAPM Actions Feudal Castle Imperial Opening
24 1,939 10:59 15:19 29:58 ⛏ Fast Castle
24 1,971 10:52 17:36 35:39 ⛏ Fast Castle
21 1,743 12:49 20:19 38:43 ⛏ Fast Castle
17 1,410 12:33 16:08 32:36 ⛏ Fast Castle
16 1,302 14:08 20:17 39:42 ⛏ Fast Castle
14 1,169 12:09 17:38 33:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,175 36,700 22,030 5,680 106,585 115,672
31,770 37,080 25,420 4,425 98,695 129,056
41,965 25,710 26,620 3,925 98,220 130,947
38,260 19,525 25,400 5,650 88,835 98,356
39,780 21,190 19,915 4,000 84,885 100,182
22,550 32,730 16,390 3,700 75,370 95,124
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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