AoeStats
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Arena

510605968Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 36m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇿🇦 Teutons · South Africa
977
+14
🇨🇦 Danes · Canada
967
+14
🇨🇦 Bulgarians · Canada
927
+16
🇮🇳 Franks · India
909
+17
🇳🇱 Vikings · Netherlands
1132
-22
🇧🇷 Koreans · Brazil
1015
-19
🇮🇹 Burgundians · Italy
840
-12
🇮🇹 Japanese · Italy
722
-8
Player eAPM Actions Feudal Castle Imperial Opening
24 874 11:30 15:47 30:14 ⛏ Fast Castle
21 764 12:06 16:50 36:29 ⛏ Fast Castle
19 702 10:54 17:38 — ⛏ Fast Castle
17 626 13:02 20:55 — ⛏ Fast Castle
16 588 11:54 19:34 30:53 ⛏ Fast Castle
15 539 11:31 15:31 29:00 ⛏ Fast Castle
12 444 13:17 21:11 — ⛏ Fast Castle
0 9 — — —

Resources

Player Food Wood Gold Stone Spent Collected
15,755 11,800 4,305 3,450 35,310 38,484
15,725 8,710 7,270 850 32,555 37,905
9,950 9,183 3,880 850 23,863 29,162
10,035 7,265 4,975 1,020 23,295 27,007
10,785 6,975 1,845 3,050 22,655 26,332
11,730 6,406 3,125 1,035 22,296 22,929
8,435 6,050 2,775 1,825 19,085 22,262
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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