AoeStats
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Black Forest

510506613Analyzed
4v4 RM · 22h ago on Oct 1, 2026· 17m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇩 Danes · Indonesia
798
+16
🇻🇳 Maya · Vietnam
777
+17
🇮🇩 Cumans · Indonesia
774
+17
🇮🇩 Bohemians · Indonesia
617
+22
🇦🇺 Tatars · Australia
819
-19
🇮🇳 Japanese · India
806
-19
🇺🇸 Huns · United States
798
-19
🇮🇹 Celts · Italy
721
-15
Player eAPM Actions Feudal Castle Imperial Opening
31 530 — — —
22 378 14:59 — —
14 237 15:28 — — ⚔ Drush
12 203 16:19 — — ⛏ Fish Boom
8 135 15:02 — —
7 115 — — —
6 95 — — —
2 33 — — —

Resources

Player Food Wood Gold Stone Spent Collected
2,650 1,429 0 0 4,079 4,793
1,750 975 120 0 2,845 3,335
1,550 679 50 0 2,279 4,189
1,750 460 0 0 2,210 2,499
1,700 357 50 5 2,112 2,388
950 196 50 0 1,196 1,146
650 175 0 0 825 1,149
550 27 0 0 577 697
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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