AoeStats
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Arena

510791502Analyzed
4v4 RM · 3h ago on Oct 2, 2026· 68m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Khmer · Taiwan
1170
+17
🇹🇼 Spanish · Taiwan
1165
+18
🇹🇼 Varangians · Taiwan
1156
+17
🇹🇼 Turks · Taiwan
1136
+18
🇭🇰 Italians · Hong Kong SAR China
1433
-27
🇹🇼 Khmer · Taiwan
1185
-17
🇹🇼 Celts · Taiwan
1090
-13
🇹🇼 Persians · Taiwan
1082
-13
Player eAPM Actions Feudal Castle Imperial Opening
64 4,347 9:56 14:07 32:48 ⛏ Fast Castle
55 3,726 10:03 13:36 33:36 ⛏ Fast Castle
49 3,359 10:58 15:04 37:24 ⛏ Fast Castle
46 3,177 10:55 13:50 26:56 ⛏ Fast Castle
29 1,996 10:14 13:37 26:48 ⛏ Fast Castle
28 1,938 10:28 14:56 — ⛏ Fast Castle
22 1,500 10:19 14:22 34:56 ⛏ Fast Castle
21 1,442 10:25 15:58 59:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
59,145 30,790 42,115 2,690 134,740 144,877
73,535 18,355 18,570 4,230 114,690 126,488
37,390 25,730 12,990 4,405 80,515 83,417
29,650 21,910 18,385 5,085 75,030 96,331
16,750 28,500 17,660 6,195 69,105 89,535
25,315 12,945 4,705 1,950 44,915 48,085
13,805 14,656 6,250 1,550 36,261 38,491
14,615 13,175 6,595 1,185 35,570 37,609
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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