AoeStats
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Oasis

509795159Analyzed
4v4 RM · 4d ago on Sep 28, 2026· 5m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Bohemians · Argentina
1569
+15
🇦🇷 Gurjaras · Argentina
1568
+15
🇦🇷 Wei · Argentina
1559
+15
🇦🇷 Ethiopians · Argentina
1554
+15
🇺🇸 Danes · United States
1567
-16
🇨🇴 Chinese · Colombia
1536
-15
🇺🇸 Bengalis · United States
1534
-15
🇺🇸 Poles · United States
1507
-14
Player eAPM Actions Feudal Castle Imperial Opening
70 378 — — —
49 269 — — —
46 251 — — —
40 217 — — —
20 110 — — —
20 110 — — —
12 66 — — —
0 1 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,000 225 0 0 1,225 1,201
750 225 50 5 1,030 940
850 150 0 0 1,000 1,050
650 125 0 0 775 738
600 125 0 0 725 979
50 0 0 0 50 100
50 0 0 0 50 92
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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