AoeStats
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Arena

509773403Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 60m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇴 Georgians · Dominican Republic
1684
+10
🇩🇴 Britons · Dominican Republic
1672
+10
🇩🇴 Slavs · Dominican Republic
1473
+18
🇩🇴 Khmer · Dominican Republic
1468
+18
🇨🇴 Mongols · Colombia
1565
-15
🇺🇸 Persians · United States
1540
-14
🇹🇷 Mongols · Türkiye
1528
-14
🇲🇽 Danes · Mexico
1501
-13
Player eAPM Actions Feudal Castle Imperial Opening
61 3,667 10:26 14:27 33:21 ⛏ Fast Castle
60 3,600 9:48 14:02 37:13 ⛏ Fast Castle
57 3,426 10:48 14:28 34:47 ⛏ Fast Castle
55 3,317 9:28 13:23 45:43 ⛏ Fast Castle
40 2,430 10:48 14:49 37:01 ⛏ Fast Castle
37 2,229 10:25 14:04 30:06 ⛏ Fast Castle
28 1,701 9:44 13:35 29:13 ⛏ Fast Castle
24 1,417 9:48 13:37 54:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
58,060 42,904 18,755 5,060 124,779 145,596
27,275 37,950 27,140 4,990 97,355 105,103
43,670 33,568 17,365 2,265 96,868 98,539
50,475 22,574 13,340 4,300 90,689 92,974
51,640 22,365 11,335 1,700 87,040 93,053
14,735 26,470 21,345 6,830 69,380 81,269
16,725 30,095 11,295 2,100 60,215 68,012
19,310 24,083 9,285 3,910 56,588 61,347
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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