AoeStats
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Nomad

510389323Analyzed
3v3 RM · 3d ago on Sep 30, 2026· 48m 1s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Varangians · Germany
1003
+15
🇧🇪 Vietnamese · Belgium
992
+15
🇩🇪 Persians · Germany
992
+15
🇦🇷 Inca · Argentina
1013
-16
🇦🇷 Byzantines · Argentina
969
-15
🇦🇷 Cumans · Argentina
959
-14
Player eAPM Actions Feudal Castle Imperial Opening
33 1,575 11:40 23:31 — ⛏ Fish Boom FC
26 1,271 16:16 20:03 34:28 ⛏ Fish Boom FC
23 1,095 15:40 21:33 37:54 ⛏ Fish Boom FC
23 1,127 14:49 21:40 43:45 ⛏ Fish Boom FC
23 1,086 12:16 18:47 — ⛏ Fish Boom FC
20 971 19:08 24:45 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
15,995 19,327 9,400 2,800 47,522 55,844
13,710 14,216 7,375 3,080 38,381 41,805
17,410 9,425 7,630 3,100 37,565 41,218
14,745 9,395 7,160 1,250 32,550 35,464
16,350 7,488 7,060 500 31,398 36,262
5,300 5,154 695 1,925 13,074 14,553
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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