AoeStats
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Pilgrims

509723037Analyzed
3v3 RM · 5d ago on Sep 27, 2026· 26m 39s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Japanese · Germany
1081
+13
🇧🇪 Vietnamese · Belgium
992
+17
🇩🇪 Persians · Germany
992
+17
🇲🇽 Koreans · Mexico
1075
-18
🇲🇽 Huns · Mexico
1020
-16
🇲🇽 Varangians · Mexico
952
-13
Player eAPM Actions Feudal Castle Imperial Opening
30 809 12:15 17:58 — ⛏ Fish Boom into Fire Galleys FC
26 683 13:10 20:21 — ⚔ Fish Boom into Scouts
23 614 10:52 — — ⚔ Fish Boom into Fire Galleys into Galleys into Scouts
22 598 14:21 — — ⚔ Tower Rush
22 590 10:46 20:46 — ⛏ Fish Boom FC
14 363 15:54 — — ⚔ M@A into Galleys

Resources

Player Food Wood Gold Stone Spent Collected
7,355 7,665 1,540 200 16,760 18,888
5,340 4,835 2,145 200 12,520 14,247
4,550 5,114 995 300 10,959 12,607
3,105 4,293 810 235 8,443 9,623
3,135 3,429 425 100 7,089 7,644
2,925 3,488 100 370 6,883 8,093
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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