AoeStats
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Lombardia

510153647Analyzed
3v3 RM · 20h ago on Sep 29, 2026· 21m 28s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Varangians · Spain
1909
+3
🇲🇽 Cumans · Mexico
1861
+4
🇲🇽 Byzantines · Mexico
1787
+7
🇫🇷 Vikings · France
1587
-6
🇫🇷 Dravidians · France
1557
-5
🇫🇷 Britons · France
1466
-3
Player eAPM Actions Feudal Castle Imperial Opening
68 1,453 8:54 — — ⚔ Archer Rush
53 1,138 11:01 14:49 — ⛏ Fast Castle
51 1,086 9:19 — — ⚔ Scout Rush
46 992 8:07 19:13 — ⛏ Fast Castle
41 886 10:19 16:31 — ⛏ Fast Castle
31 670 10:41 15:06 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,020 4,429 1,540 100 13,089 13,180
4,300 3,503 2,055 0 9,858 11,322
4,135 4,063 450 300 8,948 9,525
4,895 3,170 350 30 8,445 9,206
3,800 2,015 200 750 6,765 7,107
3,700 2,386 325 225 6,636 6,498
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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