AoeStats
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Black Forest

510152359Analyzed
3v3 RM · 19h ago on Sep 29, 2026· 4m 10s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Britons · France
1577
+10
🇫🇷 Khmer · France
1545
+12
🇫🇷 Saracens · France
1451
+15
🇷🇴 Bohemians · Romania
1543
-16
🇷🇴 Danes · Romania
1464
-13
🇷🇴 Byzantines · Romania
1323
-8
Player eAPM Actions Feudal Castle Imperial Opening
80 336 — — —
51 212 — — —
51 212 — — —
43 181 — — —
42 177 — — —
29 122 — — —

Resources

Player Food Wood Gold Stone Spent Collected
500 175 0 0 675 589
400 188 50 0 638 470
450 130 50 0 630 457
500 125 0 0 625 488
500 125 0 0 625 593
450 81 50 0 581 500
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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