AoeStats
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Lombardia

508747007Analyzed
3v3 RM · 7d ago on Sep 23, 2026· 44m 6s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Britons · France
1647
+9
🇫🇷 Spanish · France
1511
+14
🇫🇷 Saxons · France
1510
+14
🇦🇷 Britons · Argentina
1519
-14
🇦🇷 Persians · Argentina
1490
-13
🇦🇷 Mapuche · Argentina
1425
-10
Player eAPM Actions Feudal Castle Imperial Opening
53 2,349 9:04 27:14 42:30 ⚔ Scout Rush
49 2,147 9:11 22:02 37:46 ⚔ Scout Rush
46 2,037 8:34 23:49 33:47 ⚔ Archer Rush
42 1,871 10:51 15:23 33:16 ⛏ Fast Castle
40 1,758 8:24 21:11 34:08 ⚔ Archer Rush
31 1,355 9:40 21:44 35:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,640 25,024 8,430 2,740 53,834 58,101
23,045 14,595 13,125 1,080 51,845 52,094
15,625 17,563 11,355 3,095 47,638 52,740
13,550 13,593 10,260 1,600 39,003 43,870
10,885 13,357 8,365 845 33,452 39,809
15,470 8,693 4,225 1,075 29,463 34,136
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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