AoeStats
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Arena

508730291Analyzed
4v4 RM · 7d ago on Sep 23, 2026· 49m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Britons · France
1611
+12
🇨🇴 Malay · Colombia
1577
+14
🇳🇱 Persians · Netherlands
1484
+18
🇫🇷 Gurjaras · France
1458
+19
🇭🇰 Persians · Hong Kong SAR China
1576
-18
🇯🇵 Saxons · Japan
1533
-16
🇩🇪 Italians · Germany
1515
-15
🇨🇳 Slavs · China
1479
-14
Player eAPM Actions Feudal Castle Imperial Opening
55 2,736 10:02 16:18 31:33 ⛏ Fast Castle
54 2,666 9:11 13:57 38:12 ⛏ Fast Castle
52 2,570 9:52 14:19 30:33 ⛏ Fast Castle
47 2,347 10:14 14:04 31:41 ⛏ Fast Castle
47 2,330 11:01 14:57 29:50 ⛏ Fast Castle
40 1,980 8:19 20:37 34:28 ⚔ Archer Rush
37 1,814 10:29 14:04 38:31 ⛏ Fast Castle
34 1,662 10:09 13:43 29:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,225 21,505 24,150 3,965 87,845 98,506
38,795 18,840 24,455 2,350 84,440 96,335
25,415 27,919 9,760 4,035 67,129 74,312
24,820 21,800 15,105 2,665 64,390 72,649
23,100 27,105 10,080 1,680 61,965 69,704
28,990 15,305 14,790 1,600 60,685 64,808
17,775 19,558 11,950 4,500 53,783 55,890
24,980 18,350 5,480 3,075 51,885 60,571
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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