AoeStats
← Aspen

Arabia

510273837Analyzed
2v2 RM · 4d ago on Sep 30, 2026· 35m 48s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Huns · Germany
1221
+18
🇨🇿 Danes · Czechia
1188
+20
🇨🇳 Teutons · China
1279
-19
🇮🇳 Magyars · India
1261
-19
Player eAPM Actions Feudal Castle Imperial Opening
38 1,370 10:54 21:30 —
29 1,034 10:27 23:22 — ⚔ Scouts into Archers
27 977 11:13 20:39 — ⚔ Skirmisher Rush
25 885 10:12 19:24 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,105 10,518 2,150 1,600 27,373 29,495
6,825 12,725 6,680 350 26,580 30,104
11,325 8,700 4,120 950 25,095 27,795
11,030 7,985 3,630 850 23,495 25,789
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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