AoeStats
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Arena

509032466Analyzed
3v3 RM · 7d ago on Sep 25, 2026· 21m 54s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Persians · Chile
825
+15
🇨🇱 Franks · Chile
781
+17
🇨🇱 Malians · Chile
730
+19
🇺🇾 Turks · Uruguay
856
-46
🇷🇺 Spanish · Russia
789
-17
🇧🇷 Varangians · Brazil
779
-16
Player eAPM Actions Feudal Castle Imperial Opening
20 433 11:20 18:40 — ⛏ Fast Castle
16 358 12:07 18:41 — ⛏ Fast Castle
13 274 14:25 19:19 — ⛏ Fast Castle
10 215 11:20 19:05 — ⛏ Fast Castle
10 225 13:03 — — ⛏ Fast Castle
10 227 11:53 16:19 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,970 3,090 350 205 7,615 8,246
3,975 2,505 200 750 7,430 8,142
3,700 2,500 250 210 6,660 7,735
3,175 2,080 670 650 6,575 7,757
3,775 2,455 200 120 6,550 10,096
2,475 2,910 250 200 5,835 6,799
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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