AoeStats
← FellRabbit9

Arena

510680992Analyzed
2v2 RM · 15h ago on Oct 2, 2026· 59m 50s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Malians · Hong Kong SAR China
1170
+18
🇺🇸 Spanish · United States
1169
+18
🇹🇼 Wei · Taiwan
1232
-20
🇹🇼 Varangians · Taiwan
1175
-16
Player eAPM Actions Feudal Castle Imperial Opening
42 2,492 10:59 14:55 28:40 ⛏ Fast Castle
41 2,469 10:33 16:21 30:55 ⛏ Fast Castle
25 1,499 9:51 14:39 34:02 ⛏ Fast Castle
20 1,207 11:29 16:38 31:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
51,205 29,265 23,155 3,670 107,295 110,630
33,090 17,065 24,125 6,380 80,660 105,151
34,870 22,020 15,455 1,780 74,125 75,609
31,390 27,425 11,445 1,100 71,360 76,394
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.