AoeStats
← DS_Lancera Esteparia

Arena

508570259Analyzed
4v4 RM · 10d ago on Sep 23, 2026· 43m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Varangians · Mexico
1548
+10
🇵🇪 Bohemians · Peru
1527
+11
🇹🇼 Hindustanis · Taiwan
1520
+12
🇺🇸 Japanese · United States
1474
+14
🇨🇷 Britons · Costa Rica
1575
-17
🇦🇷 Huns · Argentina
1556
-16
🇨🇴 Persians · Colombia
1381
-10
🇦🇷 Bohemians · Argentina
1149
-4
Player eAPM Actions Feudal Castle Imperial Opening
70 3,056 11:40 15:22 25:47 ⛏ Fast Castle
59 2,587 11:03 14:52 35:49 ⛏ Fast Castle
53 2,321 9:55 14:16 27:49 ⛏ Fast Castle
53 2,314 8:33 19:14 42:22 ⚔ Towers FC
52 2,273 11:45 15:19 28:32 ⛏ Fast Castle
44 1,946 10:56 14:33 28:44 ⛏ Fast Castle
38 1,686 10:24 16:38 38:53 ⛏ Fast Castle
34 1,497 10:43 14:42 33:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,535 16,249 17,790 2,800 64,374 67,684
25,095 25,720 9,610 3,825 64,250 68,955
31,500 12,040 15,495 1,510 60,545 74,696
25,190 16,355 15,085 2,350 58,980 71,289
22,605 13,115 13,495 1,600 50,815 61,046
16,900 15,040 9,640 3,570 45,150 51,144
14,825 13,759 4,960 3,830 37,374 37,483
9,025 8,861 1,950 1,810 21,646 22,559
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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