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Lombardia

509710365Analyzed
3v3 RM · 4d ago on Sep 27, 2026· 94m 1s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Vikings · Brazil
929
+16
🇧🇷 Khmer · Brazil
922
+16
🇲🇽 Danes · Mexico
919
+16
🇩🇪 Magyars · Germany
962
-17
🇩🇪 Japanese · Germany
927
-16
🇩🇪 Franks · Germany
898
-15
Player eAPM Actions Feudal Castle Imperial Opening
48 4,491 10:45 21:46 53:41 ⚔ FC into Archers
33 3,080 11:29 22:29 37:10 ⚔ Scouts into Archers
31 2,928 14:37 25:57 35:47
24 2,293 14:42 18:08 51:21 ⛏ Fast Castle
24 2,248 13:39 18:48 46:57 ⛏ Fast Castle
18 1,728 11:15 24:55 34:45 ⚔ M@A into Archers

Resources

Player Food Wood Gold Stone Spent Collected
57,285 35,869 71,345 7,315 171,814 182,391
71,210 58,545 22,795 3,125 155,675 167,027
67,565 50,874 30,480 4,090 153,009 173,817
66,725 32,507 38,940 4,415 142,587 164,132
60,940 39,227 14,630 5,815 120,612 131,041
22,345 31,353 21,330 3,500 78,528 131,912
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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