AoeStats
← cmd

Arena

508030438Analyzed
3v3 RM · 11d ago on Sep 20, 2026· 22m 28s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Franks · France
1152
+9
🇹🇼 Vietnamese · Taiwan
1058
+13
🇫🇷 Italians · France
1043
+14
🇩🇪 Spanish · Germany
1037
-14
🇩🇪 Britons · Germany
1019
-13
🇩🇪 Goths · Germany
923
-9
Player eAPM Actions Feudal Castle Imperial Opening
32 715 11:13 14:48 — ⛏ Fast Castle
30 664 11:17 16:19 — ⛏ Fast Castle
28 640 12:04 16:45 — ⛏ Fast Castle
22 498 14:15 19:02 — ⛏ Fast Castle
19 420 10:39 15:18 — ⛏ Fast Castle
18 413 11:03 17:31 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,740 3,270 925 200 10,135 10,687
5,125 3,965 725 200 10,015 11,266
5,175 3,640 250 300 9,365 10,813
4,550 3,925 250 200 8,925 9,241
4,150 3,150 1,400 0 8,700 9,291
3,850 2,680 670 750 7,950 8,829
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.