AoeStats
← Drydaitas

Nomad

510011044Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 53m 5s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Armenians · Czechia
1389
+17
🇨🇿 Berbers · Czechia
1358
+18
🇨🇱 Italians · Chile
1452
-19
🇲🇽 Persians · Mexico
1361
-16
Player eAPM Actions Feudal Castle Imperial Opening
36 1,896 14:36 18:18 40:44 ⛏ Fish Boom FC
32 1,719 12:25 19:43 40:24 ⛏ Fish Boom FC
30 1,598 12:43 19:50 38:06 ⛏ Fish Boom into Fire Galleys FC
29 1,560 13:28 25:09 38:51 ⚔ Fish Boom into M@A

Resources

Player Food Wood Gold Stone Spent Collected
25,390 18,277 10,105 2,545 56,317 58,650
16,050 20,654 8,015 4,320 49,039 57,400
11,010 17,208 5,690 2,605 36,513 37,980
12,900 11,541 3,440 3,820 31,701 34,912
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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