AoeStats
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Lombardia

509259527Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 66m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Spanish · Mexico
1011
+12
🇨🇳 Varangians · China
983
+13
🇨🇳 Japanese · China
982
+13
🇹🇼 Armenians · Taiwan
954
+14
🇲🇽 Bohemians · Mexico
964
-16
🇲🇽 Slavs · Mexico
924
-13
🇨🇴 Varangians · Colombia
919
-13
🇲🇽 Bulgarians · Mexico
827
-10
Player eAPM Actions Feudal Castle Imperial Opening
31 2,106 9:47 22:04 38:23 ⚔ Scout Rush
26 1,738 10:18 13:50 39:36 ⛏ Fast Castle
20 1,312 11:22 15:16 — ⛏ Fast Castle
20 1,340 11:41 20:45 —
19 1,243 11:51 17:28 31:52 ⛏ Fast Castle
17 1,118 10:13 23:14 35:49 ⛏ Fast Castle
13 893 10:53 23:17 38:24 ⚔ FC into Skirms
10 677 12:39 20:18 41:10

Resources

Player Food Wood Gold Stone Spent Collected
19,040 24,415 17,470 3,085 64,010 131,449
28,135 15,378 14,935 4,100 62,548 100,015
24,365 13,114 10,210 1,835 49,524 61,896
20,690 12,263 12,395 2,865 48,213 50,040
17,435 19,359 8,670 1,955 47,419 55,742
19,840 7,242 8,690 3,710 39,482 47,522
15,025 15,205 4,620 2,470 37,320 42,646
6,570 4,475 1,825 2,690 15,560 15,275
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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