AoeStats
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Arena

508914052Analyzed
4v4 RM · 8d ago on Sep 24, 2026· 47m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇩 Danes · Indonesia
923
+13
🇦🇷 Koreans · Argentina
912
+23
🇨🇳 Huns · China
865
+15
🇨🇳 Slavs · China
856
+15
🇹🇷 Britons · Türkiye
891
-16
🇺🇸 Teutons · United States
851
-14
821
-13
🇬🇧 Spanish · United Kingdom
812
-13
Player eAPM Actions Feudal Castle Imperial Opening
49 2,340 11:25 15:30 34:39 ⛏ Fast Castle
22 1,041 13:37 21:46 47:09 ⚔ Drush FC
19 900 11:23 16:37 35:02 ⛏ Fast Castle
18 868 10:57 15:28 29:52 ⛏ Fast Castle
18 844 10:46 15:38 31:37 ⛏ Fast Castle
16 767 12:12 16:39 32:26 ⛏ Fast Castle
15 700 10:52 18:19 31:16 ⛏ Fast Castle
12 563 11:01 24:32 44:42 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
21,010 26,430 11,365 1,950 60,755 69,460
24,400 17,365 9,835 2,255 53,855 63,876
21,310 12,460 12,445 2,965 49,180 53,664
19,575 8,465 11,025 850 39,915 56,240
17,635 15,285 4,810 1,680 39,410 48,323
17,815 10,440 8,580 1,660 38,495 43,293
17,055 8,295 4,865 2,845 33,060 39,778
9,300 7,640 4,115 2,555 23,610 26,244
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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