AoeStats
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Arabia

510629720Analyzed
2v2 RM · 5h ago on Oct 1, 2026· 24m 24s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1292
+15
🇲🇽 Muisca · Mexico
1282
+15
🇦🇹 Varangians · Austria
1262
-15
🇦🇹 Britons · Austria
1258
-15
Player eAPM Actions Feudal Castle Imperial Opening
65 1,592 10:46 23:47 — ⚔ Archer Rush
53 1,294 9:24 — — ⚔ M@A into Skirms
51 1,248 8:56 — — ⚔ Scout Rush
48 1,183 9:09 23:25 — ⚔ M@A into Archers

Resources

Player Food Wood Gold Stone Spent Collected
4,435 4,555 2,070 100 11,160 11,717
5,745 4,914 350 125 11,134 11,481
5,175 4,031 1,455 225 10,886 10,774
3,700 2,977 310 0 6,987 7,392
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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