AoeStats
← Malcolm Little

Lombardia

510011505Analyzed
4v4 RM · 1d ago on Sep 29, 2026· 106m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
86 9,136 8:49 24:30 41:51 ⚔ Scout Rush
65 6,904 9:56 20:54 36:46 ⚔ Scout Rush
60 6,457 9:35 24:52 41:59 ⚔ M@A into Archers
46 4,880 10:07 20:08 33:41 ⚔ Scout Rush
46 4,963 8:53 21:03 38:09 ⚔ Scout Rush
38 4,054 12:08 17:52 35:34 ⛏ Fast Castle
37 3,967 9:48 19:45 39:51 ⚔ Scout Rush
30 3,196 10:51 15:23 38:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
52,920 92,999 85,385 1,695 232,999 251,503
91,575 44,732 83,595 6,430 226,332 243,793
105,560 55,208 54,085 4,030 218,883 230,417
107,610 48,228 48,740 2,980 207,558 227,883
108,420 47,123 38,755 3,405 197,703 198,083
83,880 61,351 46,100 4,525 195,856 229,465
60,120 62,793 38,640 3,040 164,593 173,823
42,315 59,224 47,940 9,555 159,034 212,107
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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