AoeStats
← Malcolm Little

Black Forest

509727870Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 11m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Japanese · Vietnam
1539
+15
🇩🇴 Celts · Dominican Republic
1482
+17
🇦🇷 Persians · Argentina
1447
+19
1423
+20
🇧🇷 Saracens · Brazil
1586
-20
🇲🇽 Varangians · Mexico
1514
-18
🇫🇷 Bohemians · France
1510
-18
🇸🇮 Bengalis · Slovenia
1435
-15
Player eAPM Actions Feudal Castle Imperial Opening
47 563 11:38 — — ⛏ Fish Boom
47 566 10:52 — —
44 531 11:02 — — ⛏ Fish Boom
33 394 — — —
30 363 — — — ⛏ Fish Boom
29 342 — — — ⛏ Fish Boom
24 288 — — — ⛏ Fish Boom
21 254 — — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
2,050 1,350 0 0 3,400 4,146
1,950 1,300 50 0 3,300 4,095
2,000 1,248 50 0 3,298 4,049
1,600 1,177 50 0 2,827 3,948
2,000 673 50 50 2,773 3,517
2,110 518 50 0 2,678 3,474
1,450 1,137 0 0 2,587 3,322
1,600 900 0 0 2,500 3,408
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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