AoeStats
← Malcolm Little

Nomad

509525525Analyzed
3v3 RM · 4d ago on Sep 27, 2026· 50m 47s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Spanish · Chile
1524
+15
🇩🇴 Persians · Dominican Republic
1464
+18
1403
+20
🇦🇷 Jurchens · Argentina
1576
-20
🇦🇷 Varangians · Argentina
1501
-18
1423
-15
Player eAPM Actions Feudal Castle Imperial Opening
48 2,422 13:58 18:15 36:04 ⛏ Fish Boom FC
43 2,167 13:46 17:37 39:19 ⛏ Fish Boom FC
36 1,833 14:06 18:38 50:22 ⛏ Fish Boom FC
32 1,602 13:24 17:15 41:53 ⛏ Fish Boom FC
25 1,262 13:14 20:12 35:57 ⛏ Fish Boom FC
24 1,218 11:55 15:48 37:00 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
29,805 17,420 17,010 3,240 67,475 77,681
21,925 14,271 16,190 4,320 56,706 62,965
19,885 26,174 6,170 3,975 56,204 59,421
20,150 14,685 10,575 3,905 49,315 49,723
21,000 14,573 7,955 4,020 47,548 48,409
15,540 17,903 8,160 3,470 45,073 46,707
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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