AoeStats
← Malcolm Little

Nomad

509504117Analyzed
3v3 RM · 4d ago on Sep 27, 2026· 33m 30s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Dravidians · Chile
1522
+8
🇩🇴 Persians · Dominican Republic
1456
+10
1385
+14
🇺🇸 Saxons · United States
1335
-11
🇨🇱 Persians · Chile
1333
-11
🇦🇺 Ethiopians · Australia
1320
-10
Player eAPM Actions Feudal Castle Imperial Opening
46 1,536 11:41 21:41 33:05 ⚔ Fish Boom into Archers
38 1,285 13:42 23:07 — ⚔ Fish Boom into Scouts
29 967 13:44 17:45 — ⛏ Fish Boom FC
27 907 13:07 18:21 — ⛏ Fish Boom FC
26 881 11:55 17:42 — ⛏ Fish Boom FC
21 718 14:39 20:55 — ⚔ Fish Boom FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
9,905 8,582 3,845 970 23,302 24,958
9,545 9,544 1,270 2,450 22,809 25,467
9,450 8,450 1,395 1,800 21,095 23,952
8,800 9,125 1,665 1,150 20,740 22,177
6,500 7,020 1,535 880 15,935 15,985
4,780 5,485 740 400 11,405 11,206
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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