AoeStats
← Malcolm Little

Arena

509496662Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 56m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Hindustanis · Chile
1509
+13
🇧🇷 Dravidians · Brazil
1493
+13
🇩🇴 Teutons · Dominican Republic
1441
+15
🇦🇷 Vikings · Argentina
1428
+16
🇨🇿 Bohemians · Czechia
1473
-15
🇮🇳 Mongols · India
1459
-16
🇬🇧 Britons · United Kingdom
1406
-13
🇩🇪 Saxons · Germany
1390
-13
Player eAPM Actions Feudal Castle Imperial Opening
56 3,127 10:21 14:30 28:48 ⛏ Fast Castle
54 3,043 10:31 14:03 27:37 ⛏ Fast Castle
45 2,527 10:50 14:39 28:09 ⛏ Fast Castle
42 2,335 9:12 13:18 22:50 ⛏ Fast Castle
38 2,104 9:57 13:36 29:12 ⛏ Fast Castle
36 2,028 9:59 13:50 — ⛏ Fast Castle
28 1,592 9:15 13:11 39:11 ⛏ Fast Castle
28 1,577 10:59 14:41 28:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
57,200 25,987 31,760 6,315 121,262 134,867
51,995 32,795 16,630 5,750 107,170 112,322
58,060 24,755 20,755 2,475 106,045 112,013
39,285 19,995 30,820 4,850 94,950 104,042
26,140 31,380 9,815 2,280 69,615 71,704
22,195 25,665 12,900 3,105 63,865 78,878
18,010 16,805 10,195 1,135 46,145 49,198
13,025 19,220 9,025 1,990 43,260 47,124
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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