AoeStats
← Malcolm Little

Oasis

509345439Analyzed
4v4 RM · 4d ago on Sep 26, 2026· 38m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Mongols · Netherlands
1528
+14
🇳🇱 Britons · Netherlands
1526
+14
🇨🇱 Hindustanis · Chile
1498
+15
🇩🇴 Britons · Dominican Republic
1421
+18
🇭🇰 Persians · Hong Kong SAR China
1565
-18
🇨🇳 Italians · China
1479
-15
🇭🇰 Chinese · Hong Kong SAR China
1442
-14
🇦🇷 Varangians · Argentina
1438
-14
Player eAPM Actions Feudal Castle Imperial Opening
68 2,597 9:14 19:27 35:25 ⚔ Scout Rush
63 2,392 8:43 23:15 — ⚔ Archer Rush
55 2,093 8:29 19:28 — ⚔ Scout Rush
43 1,633 9:05 25:26 — ⚔ Scout Rush
39 1,485 9:13 25:50 — ⚔ Archer Rush
35 1,345 9:46 22:39 37:35 ⚔ Archer Rush
34 1,288 10:02 23:06 35:49 ⚔ Archer Rush
34 1,281 10:04 15:23 31:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,045 10,071 5,445 1,600 35,161 36,834
16,030 9,910 5,335 2,260 33,535 35,172
16,860 8,490 4,270 950 30,570 33,968
14,105 10,735 3,800 855 29,495 37,074
9,500 11,743 5,565 1,525 28,333 30,759
10,240 9,856 5,565 1,980 27,641 29,893
9,225 9,455 5,680 1,435 25,795 29,102
7,360 10,136 6,585 400 24,481 26,108
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.