AoeStats
← Malcolm Little

Black Forest

509009231Analyzed
4v4 RM · 6d ago on Sep 25, 2026· 43m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Hindustanis · Taiwan
1521
+12
🇦🇷 Malay · Argentina
1490
+14
🇯🇵 Spanish · Japan
1453
+15
🇹🇷 Danes · Türkiye
1442
+16
🇨🇦 Britons · Canada
1459
-15
🇲🇽 Khmer · Mexico
1455
-15
🇩🇴 Celts · Dominican Republic
1435
-14
🇦🇷 Berbers · Argentina
1409
-13
Player eAPM Actions Feudal Castle Imperial Opening
46 2,005 11:07 16:40 32:28 ⛏ Fish Boom FC
43 1,872 11:51 15:39 30:40 ⛏ Fast Castle
33 1,431 10:28 15:51 33:28 ⛏ Fast Castle
33 1,433 10:42 14:47 27:48 ⛏ Fish Boom FC
32 1,397 13:41 22:02 27:04 ⛏ Fish Boom FC into Fast Imp
32 1,376 13:52 17:32 34:14 ⛏ Fast Castle
23 1,007 10:57 15:54 29:49 ⛏ Fish Boom FC
22 942 11:52 15:43 29:22 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
37,345 15,040 20,605 2,150 75,140 81,174
21,685 18,975 15,225 1,050 56,935 67,833
16,400 26,729 12,050 1,660 56,839 61,428
23,020 16,025 14,055 300 53,400 78,117
19,890 23,680 6,960 950 51,480 63,289
15,345 20,020 9,715 2,200 47,280 49,544
20,450 12,889 10,090 1,760 45,189 47,692
14,805 18,702 5,985 1,425 40,917 46,511
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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