AoeStats
← Malcolm Little

Black Forest

508959245Analyzed
4v4 RM · 6d ago on Sep 24, 2026· 44m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Portuguese · Spain
1642
+9
🇪🇸 Burgundians · Spain
1611
+10
🇪🇸 Wei · Spain
1603
+11
🇪🇸 Shu · Spain
1569
+12
🇦🇹 Danes · Austria
1532
-12
🇨🇭 Berbers · Switzerland
1515
-12
🇵🇾 Malians · Paraguay
1446
-9
🇩🇴 Chinese · Dominican Republic
1437
-9
Player eAPM Actions Feudal Castle Imperial Opening
64 2,858 11:49 15:28 32:47 ⛏ Fast Castle
62 2,784 10:22 13:56 27:42 ⛏ Fast Castle
48 2,149 12:04 16:41 31:46 ⛏ Fast Castle
48 2,171 10:53 15:08 26:34 ⛏ Fast Castle
40 1,772 10:25 15:36 28:24 ⛏ Fast Castle
34 1,524 10:57 14:44 32:28 ⛏ Fast Castle
23 1,029 13:38 17:15 — ⛏ Fast Castle
22 1,007 10:17 15:33 30:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,995 16,530 23,510 1,700 70,735 77,818
25,015 13,025 17,115 4,915 60,070 74,008
17,755 21,614 10,090 1,905 51,364 62,616
20,340 18,563 10,175 610 49,688 60,050
16,850 18,351 11,980 1,740 48,921 65,363
17,885 16,108 11,435 3,490 48,918 65,607
17,625 20,148 10,355 300 48,428 57,333
12,025 6,442 2,680 1,600 22,747 27,107
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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